![]() ![]() So I hope y'all enjoy the new update as I look forward to building on a few systems introduced in the last few updates, including the money wads.Įdit: I just found out that I left a sign in the lobby that wasn't supposed to be there. Well that's it for 1.4! I know it doesn't seem like 4 months of work, and that's because its not. Removed the torch from the starting setup due to it being redundant to players not using Optifine ![]() Removed potion particles from the saturation and slowness effects (finally!) =Pending solution to a bug where items won't despawn if you die while playing (Will most likely be fixed in 1.4.1) =Fixed a bug where the Owner wouldn't spawn if the long spawn time was chosen =Fixed a spelling mistake on the item list =Changed the "Darker Mode" sign to read "Zero-Light Mode" +Added a new lobby to spawn into when you click "Singleplayer", which will be changed to "Play" in 1.4.1 ![]() +Added a score system to display how much total money you've collected from all those wads +Added end credits as the level 60 reward, capping off the leveling chart for now Hey there! After almost 4 months, its update time!, and this update brings the long awaited 1.4! I took a little break from the map, but I'm back for more! Its a nice little update that has a big feature span, so here's the changelog! I'm very excited to start working on it! Please enjoy this little house keeping update for now though :) If no game breaking bugs are found in 1.4.1, 1.5 will be the next update. Removed potion particles from all the effects given by levelling rewards Removed a sign that was accidentally left in the lobby in 1.4 =Changed the position of the signs in the main menu =Changed the singleplayer sign to read "Play" to avoid confusion of if there is multiplayer or not =Changed the settings menu to be the extras menu (Currently Unused) ![]() =Changed the plates in the dining room to heavy pressure plates =Updated the resource pack to Minecraft 1.19.2 This also contains changes for a cleaner house! =Fixed a bug where the players items and items in the house would not despawn if you died while playing. It does not store any personal data.Hey there! Its update time for the first time in 5 months! Even worse than last time, but version 1.4.1 has arrived and its changelog is hot and ready: The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. I had a few problems with the objects like not being able to move because the object I was holding was blocking my way, Bigger objects not going through doors, some objects floating, (Specifically the White Portrait) and some objects simply disappearing. This gamemode makes the Owner very creepy. Some rules are you can only in a room for 15 seconds maximum and you can’t pick up objects. I also made sort of gamemode where at the start of the game you cut the green wire, turning the power off, then you just survive as long as you can with her in the house. I once built a barricade on the stairs so she would try to push the 6 chairs I threw down the stairs while I threw random objects at her. I had lots of things to do other then robbing the house. The Owner had good AI, The controls were basic and easy to get use to, The option to pickup objects and place them anywhere made it fun just to screw around and trash the house and the availability to Turn Off the Power, and Alarms were cool. ![]()
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